Skip to main content
  1. Projects/

CLI Greedy Snake

<span title="Reading time">10 mins</span><span class="px-2 text-primary-500">&middot;</span><span> <span id="views_projects/greedysnake/index.md" title="views">0</span> <span class="inline-block align-text-bottom"> <span class="relative block icon"> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"> <path fill="currentColor" d="M288 32c-80.8 0-145.5 36.8-192.6 80.6C48.6 156 17.3 208 2.5 243.7c-3.3 7.9-3.3 16.7 0 24.6C17.3 304 48.6 356 95.4 399.4C142.5 443.2 207.2 480 288 480s145.5-36.8 192.6-80.6c46.8-43.5 78.1-95.4 93-131.1c3.3-7.9 3.3-16.7 0-24.6c-14.9-35.7-46.2-87.7-93-131.1C433.5 68.8 368.8 32 288 32zM432 256c0 79.5-64.5 144-144 144s-144-64.5-144-144s64.5-144 144-144s144 64.5 144 144zM288 192c0 35.3-28.7 64-64 64c-11.5 0-22.3-3-31.6-8.4c-.2 2.8-.4 5.5-.4 8.4c0 53 43 96 96 96s96-43 96-96s-43-96-96-96c-2.8 0-5.6 .1-8.4 .4c5.3 9.3 8.4 20.1 8.4 31.6z"/></svg> </span> </span> </span><span class="px-2 text-primary-500">&middot;</span><span> <span id="likes_projects/greedysnake/index.md" title="likes">0</span> <span class="inline-block align-text-bottom"> <span class="relative block icon"> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"> <path fill="currentColor" d="M47.6 300.4L228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6 0 115.2 0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> </span> </span> </span><span class="px-2 text-primary-500">&middot;</span><span> <button id="likes_button" class="rounded-md border border-primary-400 px-1 py-[1px] text-xs font-normal text-primary-700 dark:border-primary-600 dark:text-primary-400" onclick="process_article()"> <span id="likes_button_heart" style="display:none" class="inline-block align-text-bottom"> <span class="relative block icon"> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"> <path fill="currentColor" d="M47.6 300.4L228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6 0 115.2 0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> </span> </span> <span id="likes_button_emtpty_heart" class="inline-block align-text-bottom"> <span class="relative block icon"> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"> <path fill="currentColor" d="M244 84L255.1 96L267.1 84.02C300.6 51.37 347 36.51 392.6 44.1C461.5 55.58 512 115.2 512 185.1V190.9C512 232.4 494.8 272.1 464.4 300.4L283.7 469.1C276.2 476.1 266.3 480 256 480C245.7 480 235.8 476.1 228.3 469.1L47.59 300.4C17.23 272.1 0 232.4 0 190.9V185.1C0 115.2 50.52 55.58 119.4 44.1C164.1 36.51 211.4 51.37 244 84C243.1 84 244 84.01 244 84L244 84zM255.1 163.9L210.1 117.1C188.4 96.28 157.6 86.4 127.3 91.44C81.55 99.07 48 138.7 48 185.1V190.9C48 219.1 59.71 246.1 80.34 265.3L256 429.3L431.7 265.3C452.3 246.1 464 219.1 464 190.9V185.1C464 138.7 430.4 99.07 384.7 91.44C354.4 86.4 323.6 96.28 301.9 117.1L255.1 163.9z"/></svg> </span> </span> <span id="likes_button_text">&nbsp;Like</span> </button> </span><span class="px-2 text-primary-500">&middot;</span> <span class="mb-[2px]"> <a href="https://github.com/Anoxiacxy/hugo-blog/tree/main/content/projects/greedysnake/index.md" class="text-lg hover:text-primary-500" rel="noopener noreferrer" target="_blank" title="Edit content" ><span class="inline-block align-text-bottom"> <span class="relative block icon"> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M490.3 40.4C512.2 62.27 512.2 97.73 490.3 119.6L460.3 149.7L362.3 51.72L392.4 21.66C414.3-.2135 449.7-.2135 471.6 21.66L490.3 40.4zM172.4 241.7L339.7 74.34L437.7 172.3L270.3 339.6C264.2 345.8 256.7 350.4 248.4 353.2L159.6 382.8C150.1 385.6 141.5 383.4 135 376.1C128.6 370.5 126.4 361 129.2 352.4L158.8 263.6C161.6 255.3 166.2 247.8 172.4 241.7V241.7zM192 63.1C209.7 63.1 224 78.33 224 95.1C224 113.7 209.7 127.1 192 127.1H96C78.33 127.1 64 142.3 64 159.1V416C64 433.7 78.33 448 96 448H352C369.7 448 384 433.7 384 416V319.1C384 302.3 398.3 287.1 416 287.1C433.7 287.1 448 302.3 448 319.1V416C448 469 405 512 352 512H96C42.98 512 0 469 0 416V159.1C0 106.1 42.98 63.1 96 63.1H192z"/></svg> </span> </span></a > </span>
link
zelda
game c++ cli
Author
Link
Game Developer & Artifical Intelligence Engineer
Author
Zelda
Game Developer & Artifical Intelligence Engineer
Table of Contents

总览 #

以上已经给出了有关此程序的效果图和流程图,虽然与实际程序稍有差异,但也八九不离十了。 关于此次贪吃蛇的制作,主要还是为了锻炼一下代码能力,也就相当于一个超级大模拟吧。 具体相当于要实现以下功能

游戏实现 #

游戏的主体部分,即有关地图的加载,蛇身的移动,游戏结束的判定等等,地图由文件形式存储,可以自己DIY哈

菜单界面 #

其实,这个玩意才最难搞,我写了个 Button 类,专门来处理有关这些菜单按钮的界面,然后疯狂调参,把按钮们放在一个合适的位置

分数统计 #

为永久保存历史记录与排行榜,可以开一个文件,把战绩都保存在里面,然后每次更新文件里的内容即可

操作设置 #

有的人习惯按转向来操作,即控制蛇的左拐和右拐,有的人习惯直接用上下左右控制蛇的方向,考虑到这一点,我添加了这个设置,并且为了永久保存,依旧将设置的结果保存在文件里面

介绍 #

首先进入的便是主菜单,截图如下

这个时候可以上下键选择,空格或者回车键确认,即可进入相应的选项,先直接开始游戏

选择一个模式,选择的方法同上

注意,游戏时请将输入法切换成英文,同时尽可能使用 WASD 而不是键盘右侧的上下左右,减少一些不明原因带来的延迟现象

同时,空格键还有暂停的功能,再次点击即可继续游戏(本来打算再写个暂停的界面的,但因问没 (bo) 时 (zhu) 间 (lan) ,就放弃了)

然后是游戏结束时的界面,依旧上下键选择,空格回车键确认,此界面与分数统计一起食用效果更佳

历史最佳,即分数统计系统,可用上下键翻页,空格回车键返回上一级

以上就是设置里面两种操作模式的选择,可以根据个人的喜好自行设置,关于那个动画的实现,我比较蠢。。。就直接一个一个字慢慢输出的,中文汉字还真不知道有没有什么好的输出办法。。。

最后打个自己博客的广告,溜咯

高级 #

自定义地图 #

在 data/mode/ 文件夹下有 4 个地图包,点开之后里面大概长这个样子,然后我们就可以愉快的修改地图啦,注意不要让蛇一开始就撞到墙上,地图的大小也必须是 15×20 的,虽然你也可以直接在源代码里面强行修改地图的大小,但那样的话可能会造成文字显示的位置不对等问题

可以看到,你还可以在里面修改颜色,以及有关蛇的参数,注意蛇身的坐标必须按顺序给出,不然后果会很严重 另外,因为文件读入的识别功能不那么智能,所以请不要随意调整参数的位置与空格的格式。。。

游戏下载 #

注意,此下载链接仅供娱乐,内含数据包及可执行程序,解压后无需安装即可开始游戏,但不包含源代码

源代码 #

没写什么注释,只把关于 windows API 里面自己不熟悉的函数写了下注释,大家将就看下

//Anoxiacxy
#include <windows.h> 
#include <iostream>
#include <fstream>
#include <cstring>
#include <conio.h>
#include <vector> 
#include <cstdio>
#include <algorithm>
#include <ctime>
#define W 20 
#define H 15 
using namespace std;
//-----------------------------隐藏光标
void HideCursor(){
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle,&CursorInfo);//获取控制台光标信息
	CursorInfo.bVisible=false;//隐藏控制台光标
	SetConsoleCursorInfo(handle,&CursorInfo);//设置控制台光标状态
}
void SetWindowSize(int cols, int lines);
void Goto(int x, int y);
void SetColor(int colorID);
void SetWindowSize(int cols, int lines){//设置窗口大小
    system("title GreedySnake");//设置窗口标题
    char cmd[30];
    //一个图形■占两个字符,故宽度乘以2
	sprintf(cmd, "mode con cols=%d lines=%d", cols * 2, lines);
	
    system(cmd);//设置窗口宽度和高度
}
void Goto(int x,int y){//设置光标位置
    COORD position;
    position.X = x * 2;
    position.Y = y;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}
void SetColor(int colorID){//设置文本颜色
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colorID);
}
//---------------------------------------------//
const string CLEAR="  ";
class Point{ // Point类 表示控制台里面的一个坐标 
private:
	int x,y; 
public:
	Point(int x = 0,int y = 0):x(x), y(y){}
	void Set(int x,int y); //将坐标设为-- 
	void Print(string Object); //在该坐标输出一个字符 
	void Print(string Object, int color); //在该坐标输出一个带颜色的字符 
	void Clear(); //清空当前坐标的字符 
	int Getx(){return this->x;}
	int Gety(){return this->y;}
	bool operator == (const Point& point)
		{return point.x == this->x && point.y == this->y;}
};
void Point::Print(string Object, int color){
	SetColor(color);
	Goto(x, y);
	cout << Object;
} 
void Point::Print(string Object){
	Goto(x, y);
	cout << Object;
} 
void Point::Clear(){
	Point::Print(CLEAR);
}
void Point::Set(int x, int y){
	this->x = x;
	this->y = y;
}
//---------------------------------------------//
#define STARTGAME 0
#define RANKING 1
#define SETTING 2
#define ABOUT 3
#define EXIT 4
#define MAINMENU_TOT 5

#define EASY 0
#define NORMAL 1
#define HARD 2
#define UNBELIEVABLE 3
#define MODEMENU_TOT 4

#define PLAY_AGAIN 0
#define SHOW_RANK 1
#define BACK_TO_MODEMENU 2
#define BACK_TO_MAINMENU 3
#define GAMEOVERMENU_TOT 4
class Button{
public:
	Button(){}
	//设置当前按钮显示字符,位置,未选中时颜色,选中时颜色 
	void Set(string s, Point p, int c1, int c2);	
	void Print(); 	//输出 
	bool slect; 	//是否选中 
	Point pos;		 
private:
	string discribe;
	int color[2];
	//0---unslected 1---slected 
};
void Button::Set(string s, Point p, int c1, int c2){
	discribe = s;
	pos = p;
	color[0] = c1;
	color[1] = c2; 
	slect = 0;
}
void Button::Print(){
	SetColor(color[slect]);
	Goto(pos.Getx(), pos.Gety());
	cout << discribe;
}

//---------------------------------------------//

#define EMPTY 0
#define WALL 1
#define SNAKE 2
#define FOOD 3
#define ELEMENT_TOT 4
#define ABOUT_TOT 4
void Initializatoin();//初始化,读入数据 

string element[ELEMENT_TOT];//元素符号 
Button about_button[ABOUT_TOT];

int MainMenu();	//主菜单--返回选项 
int ModeMenu();	//模式选择--返回选项 
int GameOverMenu(int); //游戏结束--传入得分--返回选项 
int SetMenu(); 	//操作设置--返回选项 
int mp[W][H]; 	//地图 
int empty_num;	//地图中空位的个数 
void NewFood(int color){ //在地图的剩余空位中随机生成一个食物 
	srand(time(NULL));
	int pos = rand() % empty_num + 1;
	for(int j = 0; j < H; j++)
		for(int i = 0; i < W; i++){
			if(mp[i][j] == EMPTY) pos--;
			if(pos == 0 && mp[i][j] == EMPTY){
				mp[i][j] = FOOD;
				Point(i, j).Print(element[FOOD], color);
				empty_num--;
				return;
			}
		}	
}
struct Snake{	 
	Point body[W * H]; //身体--由一个个点组成 
	int head, tail;	//头-尾 
	int speed;		//速度 
	int dicx, dicy; //方向 
	int color;
	Snake(){}
	void Set(Point snk[], int len, int _color, int _speed, int x, int y) {	
		//一个初始化函数 
		head = len; tail = 1;
		color = _color;
		speed = _speed;
		dicx = x; dicy = y;
		for(int i = 1; i <= len; i++){
			body[i] = snk[i];
			body[i].Print(element[SNAKE], color);
			mp[body[i].Getx()][body[i].Gety()] = SNAKE;	
		}
	}
	int move() { //控制蛇向当前方向移动一格--返回蛇头遇到的物品 
		int hx = body[head].Getx() + dicx;
		int hy = body[head].Gety() + dicy;
		int tmp = mp[hx][hy];
		if(mp[hx][hy] == WALL || mp[hx][hy] == SNAKE) return tmp;
		if(mp[hx][hy] != FOOD){
			int tx = body[tail].Getx();
			int ty = body[tail].Gety();
			body[tail].Clear();
			mp[tx][ty] = EMPTY;
			tail = (tail + 1) % (W * H);
		}
		mp[hx][hy] = SNAKE;
		head = (head + 1) % (W * H);
		body[head].Set(hx, hy);
		body[head].Print(element[SNAKE], color);
		return tmp;
	}
	void turn_left() {	//左转 
		dicx *= -1; 
		swap(dicx, dicy);
	} 
	void turn_right() {	//右转 
		dicy *= -1;
		swap(dicx, dicy);
	}
};
#define OPT_L_R 0 	//ad左右拐弯
#define OPT_U_D_L_R 1//直接转向xx 
#define OPT_TOT 2
#define DISCRIBE_LEN 100 //选项描述的最大长度(其实用不着这么多) 

int set_opt=1;

void DealOpt(char press, Snake& snake){	//处理游戏时的按键操作,强烈建议仅使用 WASD 
	if(press == ' ')while(getch() != ' ');
	else if(set_opt == OPT_L_R)
		switch(press){
			case 75://left
			case 'A':
			case 'a':
				snake.turn_left(); break;
			case 77://right
			case 'D':
			case 'd':
				snake.turn_right(); break;
			default:break;
		}
	else if(set_opt == OPT_U_D_L_R)
		switch(press){
			case 'A':
			case 'a':
			case 75 :
				if(snake.dicx == 0){
					if(snake.dicy == 1) snake.turn_right();
					else snake.turn_left();
				}break;
			case 'D':
			case 'd':
			case 77 :
				if(snake.dicx == 0){
					if(snake.dicy == -1) snake.turn_right();
					else snake.turn_left();
				}break;
			case 'W':
			case 'w':
			case 72 :
				if(snake.dicy == 0){
					if(snake.dicx == -1) snake.turn_right();
					else snake.turn_left();
				}break;
			case 'S':
			case 's':
			case 80 :
				if(snake.dicy == 0){
					if(snake.dicx == 1) snake.turn_right();
					else snake.turn_left();
				}break;
		}
}
int Play(int Mode){	//游戏的过程 
	ifstream fin; string tmmp;
	switch(Mode){			//打开选择的模式地图 
		case EASY: 			fin.open("data//mode//easy.mode");			break;
		case NORMAL: 		fin.open("data//mode//normal.mode");		break;
		case HARD:			fin.open("data//mode//hard.mode");			break;
		case UNBELIEVABLE:	fin.open("data//mode//unbelievable.mode");	break;
		default:return 0;
	}
	if(!fin.is_open()){
		system("cls");
		cout << "数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	empty_num=0;	//载入地图 
	int wall_color, snake_color, food_color;
	fin >> tmmp >> wall_color;
	fin >> tmmp >> snake_color 
	fin >> tmmp >> food_color >> tmmp;
	for(int j = 0; j < H; j++)
		for(int i = 0; i < W; i++) {
			fin >> mp[i][j];
			if(mp[i][j] == EMPTY) empty_num++;
			Point(i, j).Print(element[mp[i][j]], wall_color);
		}
	int len;
	Point tmp[W*H];
	fin >> tmmp >> len >> tmmp;
	for(int i = 1; i <= len; i++){
		empty_num--;
		int x,y;
		fin >> tmmp >> x >> tmmp >> y >> tmmp;
		tmp[i].Set(x, y);
	}
	int dicx, dicy, speed;
	fin >> tmmp >> dicx >> dicy;
	fin >> tmmp >> speed;
	fin.close();
	Snake snake;
	snake.Set(tmp, len, snake_color, speed, dicx, dicy);
	NewFood(food_color);
	int score = 0;
	bool live = true;
	while(live) {	//游戏循环--当蛇活着时 
		if(kbhit()) {
			char press=getch();
			DealOpt(press, snake);
		}
		switch(snake.move()){
			case SNAKE:
			case WALL:  live=false; break;
			case FOOD:  NewFood(food_color);
						score++;
						break;
			default:break;
		}
		Sleep(1000 / snake.speed);
	}
	return score;
}
#define SHOW_NUM 5
#define SPEED 30 
int best_score[10086];
void UpdataScore(int score){	//游戏结束后更新分数,并及时记录在文件中 
	best_score[++best_score[0]] = score;
	for(int k = best_score[0]; best_score[k] > best_score[k-1] && k > 1; k--)
		swap(best_score[k], best_score[k-1]);
	while(best_score[0] > 10000) best_score[0]--;
	ofstream fout;
	fout.open("data//best.score");
	for(int i = 0; i <= best_score[0]; i++)
		fout << best_score[i] << endl;
	fout.close();
}
void ShowScore(int now){	//打印当前页的分数 
	system("cls");
	for(int i = 1; 
		i <= SHOW_NUM && (now - 1) * SHOW_NUM + i <= best_score[0]; 
		i++)
	{
		Goto(8, i << 1 | 1); Sleep(SPEED);
		printf("%d",(now - 1) * SHOW_NUM + i);
		Goto(10,i << 1 | 1);
		printf("%4d", best_score[(now - 1) * SHOW_NUM + i]);
	}
}
void Setting() {	//就是操作的设置啦--同样及时记录 
	set_opt = SetMenu();
	ofstream fout;
	fout.open("data//others//setting.txt");
	fout << set_opt << endl;
	fout.close();
}
void Ranking(){	//此函数可以实现分数的翻页功能
	 int cnt = (best_score[0] + SHOW_NUM - 1) / SHOW_NUM;
	 int now = 1;
	 ShowScore(now);
	 while(true){
	 	bool turn_out = false;
	 	switch(getch()){
			case 'w':
			case 72 ://up
				if(now != 1){
					now--;
					ShowScore(now);
				}
				break;
			case 's':
			case 80 ://down
				if(now < cnt){
					now++;
					ShowScore(now);
				}
				break;
			case ' ':
			case 13 ://enter
				turn_out = true;
			default:break;
		}
		if(turn_out)break;
	}
}
void StartGame(){	//开始游戏的选项 
	while(true){
		system("cls");
		int mode = ModeMenu();  
		bool changemode = false;
		while(true){
			int score = Play(mode);
			UpdataScore(score);
			while(true){
				bool turn_out = false;
				switch(GameOverMenu(score)){
					case PLAY_AGAIN:		turn_out = true; break;
					case SHOW_RANK:			Ranking(); break;
					case BACK_TO_MAINMENU:	return;
					case BACK_TO_MODEMENU:	turn_out=true; 
											changemode=true; break;		
				}
				if(turn_out)break;
			}
			if(changemode == true)break;
		}
	}
}
void About() {	//关于页面--只能在源代码里面修改 不属于外面的data文件 
	system("cls");
	for (int slect = 0; slect < ABOUT_TOT; slect++) 
		about_button[slect].Print();
	while(true){
		switch(getch()){
			case ' ':
			case 13 ://enter
				return;
			default :break;
		}
	}
} 
int main(){
	SetWindowSize(W, H);	//设置窗口大小 
	HideCursor();			//隐藏光标 
	//StartAnimation();		//开始动画--这个也懒得写了 
	Initializatoin();		//初始化 
	while(true){
		switch(MainMenu()){
			case STARTGAME:	StartGame();break;
			case RANKING:	Ranking();break;
			case SETTING:	Setting();break;
			case ABOUT:		About();break;
			case EXIT:		exit(0);
			default: 		break;
		}
	}
	return 0;
}
void Initializatoin(){	//初始化--读入一大堆文件之类的 
	ifstream fin; string tmmp;
	fin.open("data//others//element.txt");//读入元素符号
	if(!fin.is_open()){
		system("cls");
		cout << "数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	element[0]="  ";  
	for(int i = WALL; i < ELEMENT_TOT; i++) 
		fin >> tmmp >> element[i];
	fin.close();
	fin.open("data//best.score");	//读入历史分数 
	
	if(fin.is_open()){
		fin >> best_score[0];
		for(int i = 1; i <= best_score[0]; i++)
			fin >> best_score[i];
	}
	fin.close();
	fin.open("data//others//setting.txt");
	if(!fin.is_open()){
		system("cls");
		cout << "数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	fin >> set_opt;
	fin.close();
	
	string s; int c1, c2, xpos, ypos;	//防伪--广告 
	s = "code by"; c1 = c2 = 8; xpos = 5, ypos = 6;
	about_button[0].Set(s, Point(xpos,ypos), c1, c2);
	s = "anoxiacxy"; c1 = c2 = 15; xpos = 10, ypos = 6;
	about_button[1].Set(s, Point(xpos,ypos), c1, c2);
	s = "anoxiacxy.github.io"; c1 = c2 = 8; xpos = 5, ypos = 7;
	about_button[2].Set(s, Point(xpos,ypos), c1, c2);
}
int MainMenu(){
	Button main_button[MAINMENU_TOT];//主菜单按钮 
	ifstream fin; string tmmp;
	fin.open("data//button//mainmenu.button");//载入 
	if(!fin.is_open()){
		system("cls");
		cout << "数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	for(int slect = STARTGAME; slect < MAINMENU_TOT; slect++){
		string s; int c1, c2, xpos, ypos;
		fin >> tmmp >> s >> tmmp;
		fin >> tmmp >> xpos >> tmmp >> ypos >> tmmp;
		fin >> tmmp >> c1 >> c2;
		main_button[slect].Set(s, Point(xpos,ypos), c1, c2);
	}
	fin.close();
	system("cls");
	for(int slect = STARTGAME; slect < MAINMENU_TOT; slect++){
		main_button[slect].slect = false;
		main_button[slect].Print();
	} 
	int slect = STARTGAME;
	main_button[slect].slect = true;
	main_button[slect].Print();
	while(true){
		switch(getch()){
			case 'W':
			case 'w':
			case 72://up
				main_button[slect].slect = false;
				main_button[slect].Print();
				slect = (slect - 1 + MAINMENU_TOT) % MAINMENU_TOT;
				main_button[slect].slect = true;
				main_button[slect].Print();
				break;
			case 'S':
			case 's':
			case 80://down
				main_button[slect].slect = false;
				main_button[slect].Print();
				slect=(slect+1)%MAINMENU_TOT;
				main_button[slect].slect = true;
				main_button[slect].Print();
				break;
			case ' ':
			case 13://enter
				return slect;
			default:break;
		}
	}
}
int ModeMenu(){
	Button mode_button[MODEMENU_TOT];//模式选择按钮 
	ifstream fin; string tmmp;
	fin.open("data//button//modemenu.button");//载入  
	if(!fin.is_open()){
		system("cls");
		cout<<"数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	for(int slect=EASY;slect<MODEMENU_TOT;slect++){
		string s;int c1,c2,xpos,ypos;
		fin >> tmmp >> s >> tmmp;
		fin >> tmmp >> xpos >> tmmp >> ypos >> tmmp;
		fin >> tmmp >> c1 >> c2;
		mode_button[slect].Set(s, Point(xpos,ypos), c1, c2);
	}
	fin.close();
	system("cls");
	for(int slect = EASY; slect < MODEMENU_TOT; slect++){
		mode_button[slect].slect = false;
		mode_button[slect].Print();
	}
	int slect = EASY;
	mode_button[slect].slect = true;
	mode_button[slect].Print();
	while(true){
		switch(getch()){
			case 'W':
			case 'w':
			case 72://up
				mode_button[slect].slect = false;
				mode_button[slect].Print();
				slect=(slect-1+MODEMENU_TOT)%MODEMENU_TOT;
				mode_button[slect].slect = true;
				mode_button[slect].Print();
				break;
			case 'S':
			case 's':
			case 80://down
				mode_button[slect].slect = false;
				mode_button[slect].Print();
				slect=(slect+1)%MODEMENU_TOT;
				mode_button[slect].slect = true;
				mode_button[slect].Print();
				break;
			case ' ':
			case 13://enter
				return slect;
			default:break;
		}
	}	
}
int GameOverMenu(int score){
	Button gameover_button[GAMEOVERMENU_TOT];	//游戏结束的按钮 
	ifstream fin; string tmmp;
	fin.open("data//button//gameovermenu.button");//载入 
	if(!fin.is_open()){
		system("cls");
		cout<<"数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	for(int slect = PLAY_AGAIN; slect < GAMEOVERMENU_TOT; slect++){
		string s;int c1, c2, xpos, ypos;
		fin >> tmmp >> s >> tmmp;
		fin >> tmmp >> xpos >> tmmp >> ypos >> tmmp;
		fin >> tmmp >> c1 >> c2;
		gameover_button[slect].Set(s, Point(xpos,ypos), c1, c2);
	}
	fin.close();	
	system("cls");
	SetColor(15);
	Goto(8, 3); printf("分数%4d", score);
	for(int slect = PLAY_AGAIN; slect < GAMEOVERMENU_TOT; slect++){
		gameover_button[slect].slect = false;
		gameover_button[slect].Print();
	}
	int slect = PLAY_AGAIN;
	gameover_button[slect].slect = true;
	gameover_button[slect].Print();
	while(true){
		switch(getch()){
			case 'W':
			case 'w':
			case 72 ://up
				gameover_button[slect].slect = false;
				gameover_button[slect].Print();
				slect = (slect - 1 + GAMEOVERMENU_TOT) % GAMEOVERMENU_TOT;
				gameover_button[slect].slect = true;
				gameover_button[slect].Print();
				break;
			case 'S':
			case 's':
			case 80 ://down
				gameover_button[slect].slect = false;
				gameover_button[slect].Print();
				slect = (slect + 1) % GAMEOVERMENU_TOT;
				gameover_button[slect].slect = true;
				gameover_button[slect].Print();
				break;
			case ' ':
			case 13 ://enter
				return slect;
			default:break;
		}
	}	
}
int SetMenu(){
	Button set_button[OPT_TOT]; //设置的按钮 
	ifstream fin; string tmmp;
	fin.open("data//button//setmenu.button");//载入 
	if(!fin.is_open()){
		system("cls");
		cout<<"数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	for(int slect = OPT_L_R; slect < OPT_TOT; slect++){
		string s; int c1, c2, xpos, ypos;
		fin >> tmmp >> s >> tmmp;
		fin >> tmmp >> xpos >> tmmp >> ypos >> tmmp;
		fin >> tmmp >> c1 >> c2;
		set_button[slect].Set(s, Point(xpos,ypos), c1, c2);
	}
	fin.close();
	system("cls");
	for(int slect = OPT_L_R; slect < OPT_TOT; slect++){
		set_button[slect].slect = false;
		set_button[slect].Print();
	}
	int slect = set_opt;
	set_button[slect].slect = true;
	set_button[slect].Print();
	Button discribe[OPT_TOT][DISCRIBE_LEN]; int len[OPT_TOT];
	fin.open("data//others//discribe.txt");
	if(!fin.is_open()){
		system("cls");
		cout<<"数据丢失,请检查数据文件后重新启动游戏";
		exit(0);
	}
	for (int i = OPT_L_R; i < OPT_TOT; i++) {
		fin >> tmmp >> len[i];
		for (int j = 1; j <= len[i]; j++) {
			string s; int c1, c2, xpos, ypos;
			fin >> tmmp >> s >> tmmp;
			fin >> tmmp >> xpos >> tmmp >> ypos >> tmmp;
			fin >> tmmp >> c1 >> c2;
			discribe[i][j].Set(s, Point(xpos,ypos), c1, c2);
		}
	}
	fin.close();
	for(int i = 1; i <= len[slect]; i++){
		discribe[slect][i].Print();
		Sleep(SPEED);
	}
	while(true){
		switch(getch()){
			case 'A':
			case 'a':
			case 75 ://left
				set_button[slect].slect = false;
				set_button[slect].Print();
				
				for(int i=1;i<=len[slect];i++)
					discribe[slect][i].pos.Clear();
				
				slect = (slect - 1 + OPT_TOT) % OPT_TOT;
				set_button[slect].slect = true;
				set_button[slect].Print();
				
				for(int i=1;i<=len[slect];i++){
					discribe[slect][i].Print();
					Sleep(SPEED);
				}
				
				break;
			case 'D':
			case 'd':
			case 77 ://right
				set_button[slect].slect = false;
				set_button[slect].Print();
				
				for(int i=1;i<=len[slect];i++)
					discribe[slect][i].pos.Clear();
				
				slect=(slect + 1) % OPT_TOT;
				set_button[slect].slect = true;
				set_button[slect].Print();
				
				for(int i=1;i<=len[slect];i++){
					discribe[slect][i].Print();
					Sleep(SPEED);
				}
				
				break;
			case ' ':
			case 13 ://enter
				return slect;
			default:break;
		}
	}
}